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Archive 12//32 is a frantic game about making connections and managing many moving pieces. Each level is a mini puzzle for the player to figure out the best way to transfer the required data packets with the available nodes to interact with. It draws inspiration from Mini Metro and In Other Waters and is currently under development.
The design focus of this project is to create intuitive, responsive, and satisfying touch interactions.
Menu Mockups
Mission Thumbnails - Modeled and rendered in Blender, post processing in Photoshop
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