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Mech Screen

Mobile Prototype

This project was primarily an excuse to try out some UI shader techniques and camera transitions for each different mech.

Mech models come from Dmitrii Kutsenko's PBR Modular Mechs v3

Card State Breakdown

MechSelection_CardBreakdown_Default.gif
MechSelection_CardBreakdown_Locked.gif
MechSelection_CardBreakdown_Highlighted.gif

Rank Up Sequence

Shaders

Clockwise from top left:

  1. SDF Rectangle with a pair of rotating beams to add sheen

  2. Moving R/G/B channels of a sample texture independently and multiplying/masking them together

  3. Scanline effect over a texture sample + animated alpha for the base effect. Red glitch effect is achieved by animating an offset for the red channel

  4. Two soft SDF circles and scanlines overlaid with their intensities modified over time

Loading Screen

MechSelection_LoadingScreen.gif
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