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Mech Screen
Mobile Prototype
This project was primarily an excuse to try out some UI shader techniques and camera transitions for each different mech.
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Mech models come from Dmitrii Kutsenko's PBR Modular Mechs v3
Card State Breakdown



Rank Up Sequence
Shaders
Clockwise from top left:
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SDF Rectangle with a pair of rotating beams to add sheen
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Moving R/G/B channels of a sample texture independently and multiplying/masking them together
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Scanline effect over a texture sample + animated alpha for the base effect. Red glitch effect is achieved by animating an offset for the red channel
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Two soft SDF circles and scanlines overlaid with their intensities modified over time
Loading Screen

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