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Mech Screen
Mobile Prototype
This project was primarily an excuse to try out some UI shader techniques and camera transitions for each different mech.
Mech models come from Dmitrii Kutsenko's PBR Modular Mechs v3
Card State Breakdown
Rank Up Sequence
Shaders
Clockwise from top left:
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SDF Rectangle with a pair of rotating beams to add sheen
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Moving R/G/B channels of a sample texture independently and multiplying/masking them together
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Scanline effect over a texture sample + animated alpha for the base effect. Red glitch effect is achieved by animating an offset for the red channel
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Two soft SDF circles and scanlines overlaid with their intensities modified over time
Loading Screen
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